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Hetaoni 1

Picture from the beginning of the game featuring the main characters (from left); Prussia, Japan, Italy, and Germany.

Heta Oni (ヘタ鬼) is a fangame made by Nicovideo user Tomoyoshi based off the Japanese horror game Ao Oni, and the popular Japanese webcomic and anime Hetalia: Axis Powers / World Series / The Beautiful World / The World Twinkle.  

InformationEdit

Heta Oni was created by Tomoyoshi, based off the horror RPG by noprops "Ao Oni." The game is mostly modeled off version 3.0 of the Ao Oni series.

Unlike Ao Oni, which features more horror game elements (such as jumpscares, blood and gore during some death scenes, and more thematically horrifying concepts) Tomoyoshi specifically created Heta Oni to not be a horror game. Instead, it focuses more on drama, world-building, and character development. The game was originally posted in Japanese on Nico Nico Douga in 2010.

Shortly later, YouTube user SotetAG started posting and translating the videos of the gameplay into English and Portuguese. Currently there is captioning of these videos in English, Portuguese, French, Italian, Polish, Danish, German, Estonian, Finnish, Spanish, and Dutch. It was not until 2012 that the game was made to be playable in English by YouTube and DeviantART user Aslyyaa / Pianodream retrospectively. Though it may not look exactly like the original, it follows the game very well. The demo was released in January 2012, and the latest update was v17.1. The game was later taken down of rule-breaking, and was uploaded back up sometime in 2013 with a new set of strict rules, and booby traps set in-game to stop the rule-breaking, including screamers (according to some sources). This has elicited much negative feedback directed towards Pianodream, but others sympathize with her because she has stated that one of the reasons she has stopped with HetaOni was because of an overload of fan messages or complaints.

Note: The fanmade version is currently available for download in English.

PlotEdit

Spoilers begin here, so DON`T READ IF YOU ARE NOT FINISHED.
The game begins with a scene featuring a mochi strangely resembling America trying to escape from the front door of the mansion. The lights go out every now and then with eerie music playing, and a few cries coming from the mochi are heard throughout the scene. It ends with a close up on the mochi, who is presumably about to die.

Next, the "main characters" appear outside of the mansion: Japan, Germany, Prussia, and Italy. They enter the foyer and a crash is heard from the other room. Japan volunteers to go investigate, and goes to the kitchen where he discovers a broken plate and takes a shard. He goes back to the foyer and discovers his friends are gone. Thinking they left him there, he attempts to open the front door, but finds it locked.

Japan starts exploring the house and soon catches a glimpse of the monster. He is shocked, but cannot open the door to the room that the being went into. He goes to the second floor and finds Germany hiding in a closet, badly shaken. Japan proceeds to go to the bathroom on the first floor to get some water for him, and after giving him some, Germany will again retreat back into the door behind him, but not before giving Japan a key to the library. Once Japan is there, on a table will be an onigiri. Once you pick it up, the monster will appear. Japan fights the monster twice before evading it. He picks up a key to the fourth floor.

On the fourth floor, he finds the mochi from the beginning stuck inside the wall. Unable to dislodge it, he goes back to Germany to ask for help. Germany refuses to come out until Japan now finds him something to eat. Japan then checks the new iron door that Germany is behind, hearing the sounds of power tools.

Going back to the first floor, Japan discovers that he can buy healing items from the toilet if he inserts some money. He also is able to get into the bathroom, but finds it pitch black. Once the light switch is flicked on, he encounters the monster again, and defeats it in another fight. In the bathtub is another key.

Heading to the second floor, Japan unlocks a new door. Inside he sees Prussia, but first locks the door behind him before approaching. That proves to be a wise decision. After relating all he knows to Prussia, they hear the monster slowly approaching the door. It tries the doorknob, but cannot enter. Instead, it waits to ambush the two countries as they leave the room.

Fighting it back and then running, Prussia and Japan go to Germany. He emerges from the door after Prussia offers him some mushrooms. They walk up to the fourth floor and try to free the mochi again, but to no avail. Japan parts from the brothers to keep exploring. He drops down into the piano room, and on the same floor reunites with Italy, who seems weirdly calm about everything that's happening. The two head back up to Germany and Prussia, and stumble into them fighting the monster. With their combined forces, they defeat it, and it disappears into nothingness.

The Axis and Prussia spend the night sleeping inside a room with a fireplace. Prussia loses at rock-paper-scissors (called Janken in Japan and Morra in Italy) and has to stay up and keep watch. In the middle of the night, he hears the monster's imposing aura outside, and steps out on his own to fight. When the Axis wake up, he is gone.

The game then transitions into showing the Allied Powers and Canada arriving at the mansion. They split up into two groups to investigate: Russia, America, and Canada exploring the first floor, and China, England, and France exploring the second. England gets a horrible feeling about the place. He remarks that it feels like "everything has been consumed," and suggests multiple times that they should leave. France splits from them to check out the floor above.

England and China walk around for a while, arguing that they'd both prefer to be with Japan instead. Suddenly, they hear the noise of America's pistol firing many rounds. They chalk it up to him and Russia fighting, but head down anyway. They try to find France on the way, but cannot. China investigates the source of a bad smell, and finds burnt firewood and Japan's clothes covered with what he assumes is blood.

Understandably freaked out, the two rush to the first floor to find Russia and Canada fighting the monster. However, they're unable to stand up to it, and lose. Japan falls from the ceiling and challenges it himself, slicing through the monster with one fell swipe. The Allies are confused how Japan had arrived before them, but they wait to discuss things before reuniting back with Germany and Italy, and heading to the fireplace room.

With almost everyone now together, they share information. They wrongly assume that the monster is America's alien friend Tony, and that this is a horrible prank by America gone wrong. Canada, America's brother, sets them straight, and Russia corroborates with him that the monster had attacked America, too. Speaking of the devil, the monster shortly thereafter discovers them, and they divide into three groups.

Germany and Italy escape to the first floor. They use the hallway key in the tatami room, unlocking a new area, but soon the monster jumps out from behind a sliding door to pursue them. Heading back to the bathroom for sanctuary, they wait until it's left and then head to the door near the kitchen. Inside is a locked safe.

The focus then shifts to the group fighting the monster—Japan, China, and Russia. They emerge victorious, and Japan tells China that the red stains on his burnt clothes was tomato sauce, not blood. Russia, annoyed by the room's clock and its ticking, breaks it. That leads to the discovery that breaking the mansion's clocks helps restore the warped time and space a bit.

The point-of-view moves to the last team, England and Canada. Canada ponders over strange numbers colored on the white piano. England exits the room, and Canada becomes too preoccupied thinking about America to realize that the monster has entered, and is now standing behind him. Canada stands still. The monster seems unable to see him, and walks around, searching. In one of the most comedic scenes of the series, Canada "pretends to be a piano" ("becomes the piano" in the Japanese text) and the monster leaves. Due to time/space being messed up, England doesn't encounter the monster, and comes back into the room unaware of the events that had just transpired.

Back inside the piano room, everyone starts to get confused about who they arrived with. It's revealed that breaking clocks just doesn't cause a disturbance in time—it causes new, contradictory memories to flood their minds. Japan flashes through series of events until he remembers that he'd come with Italy, Germany, and Prussia. Afterwards, Canada figures out the piano riddle with some intense puzzle-solving, finding the combination to the safe downstairs.

Everyone heads out of the room, sans Italy, who monologues some cryptic lines about how easily they figured out the puzzle, and how it's "almost time" for something to happen. Later, he begs everyone to forget about the "false" memories they've seen. Japan receives another memory about the possibility of Prussia's death if he'd forgotten to lock the door when he'd found him. Afterwards, he experiences a memory about an event that hasn't happened yet: him and his original group being trapped in a small room. Italy again says strange things, including telling them he loves them, and pleading with them to run once they escape outside, before the monster ambushes them and devours Italy.

Once he comes to, Japan is surrounded by his friends still alive and well. He asks Italy if he's "hurt somewhere." This appears to affect Italy, making him pause. After entering the basement, Italy reiterates to him to forget anything he'd seen, his body shaking. They discover the rest of the countries: America, Prussia, and France hidden in the basement, locked behind a cell.

Prussia explains that while the Axis were sleeping, he'd found France behind the door, not the monster. The monster then appeared, and he decided to lead it away from them, running with France for his life. They'd found America, and had barricaded themselves behind the cell for safety before realizing they couldn't open the cell door from inside.

CharactersEdit

Main CharactersEdit

Italy: The title character of the Hetalia series and the main protagonist in the game. He is known to be a bit clumsy, and is the
Feri

Italy.

personification of the northern half of Italy. His best friends are Germany and Japan, and he has an older brother (the personification of Southern Italy), Romano. In the game, it is discovered that Italy has been in time loops several times. When he first entered the mansion, it was with all of the listed main characters. They encounter the monster, and everyone but Italy dies in the first loop. Italy is broken after witnessing all of his friends' deaths, and wanders around the mansion until he reaches the library and finds a journal signed with the title "Ryuuzu no Ko" ("Ryuuzu" translates to a watch's crown, i.e. the button or dial on the side of a watch that allows it to be rewound) that grants him the ability to rewind a grandfather clock in the house to turn back time and reset the time loop. He uses this journal to reenter the mansion in his second time loop to try to save his friends once more, but fails again. He repeats this process multiple times, but always ends with at least one of his friends dying. In the second loop, he actually dies while trying to save his friends, but not before telling them about the first loop. After he dies, England uses his magical abilities to take the remaining nations back so they could all escape the mansion together. Italy retains no memories of this loop, however. In the loop the game takes place in, Italy goes as far as locking his friends in a cell in order to save them. His weapon is listed as a Bible, but is later revealed to be the journal that he found in the first time loop.


Germany: A major character in the game and the series. He is normally a very tough, determined character, and is the
Ru

Germany.

personification of Germany. He is a good friend of Japan and Italy, Prussia's younger brother, and a target of Romano's insults. In Heta Oni, Germany is portrayed as being quite more cowardly than his normal character, being so scared of the Oni he hides in a closet and is shaken to the point of not speaking. He also builds a safe house in the area behind the closet doors, which later plays a major role in the game. In the time loop where Italy dies, Germany goes hysterical and doesn't believe he is actually dead at first. Because a few of the nations needed to go back in time to certain time loops to get rid of all of the Onis that were taken from their time loop to past time loops, Italy arrives in this second loop and is accidentally spotted by Germany. This caused the latter to believe the former really was alive and in front of him when he goes up to him. He is convinced, after talking to Italy, that the Italy he saw, who was really from the time loop the game takes place in, is a ghost and calms down. In the time loop the game takes place in, he is the first to be found after the first four who enter the mansion scatter. His whip has to have been found beforehand, as he is need of a weapon (along with food and drink) upon discovering him. Germany's character icon is often poked fun of in the Heta Oni fandom due to it being an edit of that of Takeshi of Ao Oni, which was "derpish" in appearance. His weapon is his whip.


Japan-derp

Japan.

Japan: The de-facto main character of the game and a major character in the series. He is a quiet, modest character and personification of Japan. He is good friends with Italy, Germany, America, and England. China is his older brother, and South Korea, North Korea, and the Indies are his younger brothers. For the first part of the game, you play as Japan, thus his de-facto main character status. In the game, Japan is the only character who can actually see predictions of possible futures when clocks are broken, while others would see past time loops. His weapon is his tachi.


Prussia-derp

Prussia.

Prussia: A major character in the game and a minor in the series. He claims that he is the "awesomest nation in the world", and is the personification of Prussia, which is an ex-nation. His best friends are Spain and France, and he is Germany's older brother. In the time loop the game takes place in, he is the second to be found after the first four who enter the mansion scatter. The player must know to lock the door to the room he is found in, or the Oni would come into the room and kill both Japan and Prussia, instigating a game over. His weapon is his old sword.

Major CharactersEdit

America: Another major character. He is loud and somewhat
America-derp

America.

annoying, constantly claiming he is a hero, and rarely "reading the air." He is the personification of the United States. Because of his attitude America's only real friends are Tony and Japan. The two characters closest to him are his family members England and Canada, England being his former caretaker, and Canada his brother. In the game America arrives at the mansion first (though thought to be second) along with England, France, Russia, China, and Canada. He invites everyone to the mansion when told about it by Italy. He constantly tries to be the hero and save everyone, which leads to him often putting himself in danger despite the warnings of others around him. America's icon is also made fun of in the fandom due to being similar to Germany's and England's being derpish. His weapon is his pistol England gave him.


England: Another major character. He is grumpy and uses magic. He is the personification of England/Great
I

Britain.

Britain. In the game he uses magic as a weapon, but is weak for some reason and cannot do much. At one point he uses all of his magic to try to ultimately defeat the monster, which only stuns the monster and ends up leaving him blind and faints. (causing hysteria from America.) When Italy, Japan, and America are trapped in the second time loop it is learned that England knew during that time about the paradox, and uses his magic to send them back. While doing this, he is presumed to be killed by the monster, causing America to go into hysteria. His icon, like America's, Prussia's and Germany's, is fucc.


France-derp

France.

France: Another major character. He is very romantic, and may or may not hate England. He is the personification of France. His best friends are Spain and Prussia. He doesn't have much of a major role in the game. His weapon of choice is a sword. He also possesses the ability to heal his teammates


Russia-derp

Russia.

Russia: Another major character. He is pretty scary, and strong. He is the personification of Russia. He is the younger brother to Ukraine and older brother to Belarus. Because he is so scary, he doesn't have many friends. In the game, he is seen making a few suspicious  phone calls (despite the lack of reception) to an unnamed person. His weapon of choice is a pipe.

China-derp

China.


China: A major character in the series, minor in the game. He is the personification of China, and Japan and Korea's older brother. He doesn't have much of a role in the game, so much to the point many fans take note of this. His weapon of choice is a wok.


Canada-derp

Canada.

Canada: A major character in the game, a mix of major and minor in the series. He is a very soft spoken, unnoticed character and the personification of Canada. He is America's brother (it is unknown who is older, but in the comics it says Canada is older), and his only friend is a polar bear. In the game and webcomic, Canada is hardly ever noticed by the other characters. In one scene, the monster enters the same room as Canada and doesn't even notice him. Despite this is noticed more often and solves a few main puzzles. His weapon of choice is his polar bear (though, he isn't seen carrying his polar bear around.)


Spain

Spain.

Spain: A major character in the game, minor in the series. He is a very joyful character and the personification of Spain. His best friends are Prussia, and France. Romano being his other good friend. In the game Spain and Romano enter the mansion last, by climbing in a hole by a rope in attempt to save the other nations, but ends up falling in and being trapped. His weapon of choice is an axe.


Romano

Romano.

Romano: A major character in the game, minor in the series. He is a very spiteful, rude character and the personification of the southern half of Italy. He is Italy's older brother, and his former caretaker is Spain. In the game he and Spain enter the mansion last, by climbing in a hole in attempt to save the other nations, but ends up falling in and being trapped. He seems to share memories with Italy when Italy can't handle anymore. In order to avoid confusion with names, he is called Romano (after Rome), so he won't be confused with Italy. Though his full name would be Italy Romano. His weapon is a machine gun. (Hinting to the Italian organised crime family Mafia.)

Minor CharactersEdit

Austria

Austria.

Austria: A minor character. He is very classy and snobby, and the personification of Austria. He was somehow able to talk to the nations through cellphone, and gives encouragement to Italy. He travels with Switzerland and Korea.

Switzerland

Switzerland.

Switzerland: A minor character. He is easily angered, the personification of Switzerland, and Liechtenstein's older brother. He seems to be trigger-happy. He travels with Austria and Korea. His weapon is a rifle. He is good friends with India.


Korea

Korea.

South Korea: A minor character. He is a happy go lucky person and the personification of southern half of Korea. He gets annoyed at one point in the game with Austria's terrible sense of direction and scolds him. He is also shown to be quite strong, as he defeated an Oni with only one hit.He is China's and Japan's younger brother. He travels with Austria and Switzerland.


Hungary

Hungary.

Hungary: A minor character. She is somewhat tomboy-ish and the personification of Hungary. She travels with Liechtenstein, Ukraine, and Belarus. Her weapon is a frying pan.


Lichtenstein

Lichtenstein.

Liechtenstein: A minor character. She is very proper and polite. She is also the personification of Liechtenstein, and Switzerland's younger sister. She disobeyed her brother and ran off to help, causing Hungary, Ukraine, and Belarus to go after her. She travels with Hungary, Ukraine, and Belarus. Her weapon is a gun she borrowed off Switzerland.


Ukraine

Ukraine.

Ukraine: A minor character. She's a cry-baby and the personification of Ukraine. She is Russia and Belarus's older sister. She travels with Hungary, Liechtenstein, and Belarus.


Belarus

Belarus.


Belarus: A minor character. She is the personification of Belarus. She is Ukraine and Russia's younger sister. She is very scary, and only seems to like her older brother, which is somewhat surprising when we discover she becomes friends with Hungary and Liechtenstein. She travels with them and Ukraine.

Lithuania

Lithuania.


Lithuania: A minor character. He is timid, kind and the personification of Lithuania. He is great friends with Poland and India and he travels with Poland.


Poland

Poland.

Poland: A minor character. He's very girly, talks like a valley girl and is the personification of Poland. He is great friends with Lithuania and India and travels with Lithuania.


Hiroshi, Takeshi, Takuro and Mika: The protagonists of the original Ao Oni games. They discuss the rumors of the mansion which Italy overhears when he snuck of Germany's training, kickstarting the plot. Other than this, their role in Heta Oni is quite small. It is unknown whether Heta Oni takes place after Ao Oni due to contradicting evidence.

Mentioned but never seen characters in Heta Oni:


Denmark: His weapon is a Battle Axe.

Sweden: His weapon is a Sword. He claims Finland to be his wife.

Finland: He is a smart nation and is friends with China. His weapon is a Sniper.

Norway: Is a nation who is friends with England and Romania (Romania is not seen) and is Iceland's big brother. His weapon is Magic.

Iceland: His older brother is Norway. His friend is Austria.

Estonia: He is very powerful. His weapon is a plate.

Latvia: He is very weak and uses a knife to kill.

Sealand: Sealand is a micro-nation who is England younger brother, Latvia and Wy's friend, and Sweden's step-son.

WY: Wy is a young micro-nation who is loved by Seaborga. She is Australia's younger sister.

India: His best friends are Prussia, Germany, Italy, Romano, Poland, France, England, America, Russia, Belarus, Ukraine and Switzerland.

Hong Kong: He is a very bossy character and is China's younger brother and Japan's older. His friends are France, Denmark, Sweden, Latvia, Prussia and Taiwan. His weapon is a gun.

Tony: Tony is America's alien friend. He is small, grey, and is somewhat similar looking to Steve. This is why many characters believed Tony was Steve, and being trapped was America's fault, even though he didn't have anything to do with it.

TriviaEdit

The original videos can be found at http://www.nicovideo.jp/mylist/14912902 and the English at https://www.youtube.com/playlist?list=PLBFCC5E3417D0FE21

An accurate remake can downloaded here: http://ohmygoditsme.webs.com/downloads Just click on the word "here" on the "Hetaoni English by AdminProductions" Section of the page.

An enhanced English version of the game was made by an artist named Cookie. It has a fan-made ending, as there isn't any form of canonical ending.

The creator of HetaOni lost their computer and all of their assets in the Tōhoku Tsunami of 2011. Regrettably, that is the reason for the game's infinite hiatus.

Heta Oni contains many references to the popular children's book series Harry Potter. A few of England's spells: Expecto Patronum, Sectumsempra, and Legilimens. are taken straight from it. Thematically, as well, it was likely that Tomoyoshi was inspired greatly by The Prisoner of Azkaban, and that's the inspiration behind the heavy elements of time travel, time loops, and fixing past mistakes that feature within Heta Oni. Particularly, the times where Italy and Germany hide from past selves shares a striking resemblance.

Different IconsEdit

The character portraits update twice during Hetaoni's run; the first updated portraits appear during Episode 8, once the characters enter Germany's hidden shelter. They mostly affect the characters with weird-looking icons (e.g. England, America, Germany, and Prussia), but Italy and France get new icons as well.

The second time the portraits change is due to England's restored magic "cleaning up the room" in Episode 15. From then on, all of the portraits become much more high-quality. Various character expressions are also added, improving the story's emotional impact during certain scenes.

Different portraits (derpy versus beautiful) are used to distinguish past selves from their current timeline's selves. It's also symbolic of how powerful, knowledgeable, and advanced they've become, compared to their former selves.

SteveEdit

Steve is the main antagonist in Heta Oni. He is a big, grey alien like creature. He is portrayed as being very strong. At first many characters thought he was America's alien friend Tony, who is also a grey alien. It was confirmed that it was not Tony, but since then some fans still do call him Tony. Most fans though call it by its fan given name, Steve. Steve is based off the fact that Tony is a very simple, American name for an alien, and has been a major part of the Heta Oni fandom. It is seen in a later part that there are actually many monsters that are similar to Steve in the mansion, and that he gets stronger every time Japan looks into the past.